![]() Diablo 4 could do many things to incentivize communication or cooperation, but it doesn't, and the deleterious effect this choice has on the overall game is palpable. And this stark difference between games isn't a coincidence. ![]() It makes the game feel like a simulated reality when other players are directly relevant to your experience. I can't even count the number of fun and random interactions I had with strangers in WoW, and that does a lot for your sense of involvement and immersion in the world. ![]() It's obviously great for players to have the option to play the whole campaign by themselves if they so desire, but it feels so pointless to have an always-online game where you're constantly seeing other players around you if you don't ever do anything with anyone. These interactions are quick, shallow, and forgettable. Throughout my many hours in Diablo 4, I've yet to actually interact with another player, unless you count just happening to be in the same place and completing a World Event together. RELATED: Something is Wrong with Diablo 4's Horses It's not just that it's different, it's worse. Of course they're different games, I get that, but it's impossible not to compare the two when Diablo 4's become an persistent online world shared with other players, especially when Diablo's is so lacking in this regard. See, I used to be a hardcore World of Warcraft guy, and as an MMO veteran you have a certain expectation when it comes to the persistent multiplayer component. There are many reasons to sing this game's praises, but among the criticisms that get thrown out from time to time, there's one that really resonates with me, and it's regarding the game's quasi-MMO nature. Diablo 4 launched to tremendous success financially, becoming Blizzard's fastest-selling game of all time, and though every game has its detractors, it's safe to say that its critical reception was pretty solid as well.
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